Make your opponent get use to blocking mids, by poking with d/f+1, d1 (this leads to a full combo on CH) b1,4, etc then hit em with a hellsweep. You can always armor crush as well with 1+2 to alleviate some pressure by trading damage, but I wouldn't rely on that. You can also try using d/b+3, which is a safe high launcher, but can be ducked. Learn to set up your opponent with frame traps using them.Īs far as escaping pressure, that's really almost a general tekken question, but with Leo specifically her f2+3 (i believe that is the notation) has a built in sidestep and is -9 on block, so most characters can't punish, however it is a high.
Leo has alot of great safe moves that put her at plus frames on block. Like Alter said, her punishment game is strong. Here's some stuff that will hopefully help: R/SoulCalibur r/dragonballfighterz r/MortalKombat r/StreetFighter r/killerinstinct r/Skullgirls r/DeadOrAlive r/kof r/GranblueFantasyVersus r/SamuraiShodown R/CompetitiveTekken r/fighters r/fightsticks Other Fighting Game Subs Last updated: Fri Dec 10 02:51:26 2021 UTC by u/tekken-bot Tekken-related Subreddits Last updated: Wed Apr 28 16:25:13 2021 UTC by u/tekken-bot Dojo Leaderboard (Dec '21) Rank Last updated: Wed Apr 28 16:25:45 2021 UTC by u/tekken-bot
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if she goes low KNK 4, and you probably wont block it the first time, she gets her turn again +4 which means she can set up for CH d+1 or what have you. if she goes high KNK 2 and you don't duck it, she's -4 only on block. Originally posted by ChineseBastard:What makes Leo so good? I haven't looked into Leo because I'm not exactly fond of the character itself, but I'm interested in why she is a top-tier character? lets take b+1,4 as just a sample of what she can do.